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DANIEL ABELEIRA

Game developer

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PORTFOLIO PROJECT 1 - FPS PLAYGROUND

Breakdown and code examples

My first portfolio coding project, where I focused on systems such as the AI of shooter game bots, FPS map building, and saving and loading maps. Read more for a detailed description of the project and analysis of code related to the aforementioned systems. 

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PORTFOLIO PROJECT 2 - WORLD AND HISTORY GENERATOR

Breakdown and code examples

In this project, I developed systems to generate the geography of a simple map, populate it with nations, simulate centuries of history, and let the player save, load, and replay each world whenever they want. Read more for a detailed description of the project and an analysis of the code I wrote to make it work.

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